← Introduction

Hharmari Language & World

A mini-comic of two people chatting in Hharmari, with English translations. It says 'Hello, my name is Miro' and 'Nice to meet you, Miro! The name's Ekil.'
A conversation in Hharmari.

In The Golden Net, Hharmari is framed as a current day, stable language that was born out of a much older pidgin language. This pidgin language was used by fishermen, seashell divers, and people who traded with them in a fictional version of the coastal areas around the Pyrenees.

Map of the Mediterranean, with areas around the Pyrenees highlighted the darkest.
Historic trading areas, with the coast of the Green Sea highlighted in black.

The language mainly pulls from Spanish, Basque, French, Catalan, and Occitan for its vocabulary and grammar, though it also has some features from other languages, like ideophones, logograms, and large compound words (both ones that have arisen naturally, and ones used for artistic effect.)

Ideophones: Mi-ro, Miro = Waves crashing and receding. Logograms: N'Imach has been rendered as two fish circling eachother. Compound words (hyphenated when translated or transcribed, like ideophones): An ultra-aquatic-teal-marine tetra-retro-tetra-twister.
Examples of ideophones, logograms, and compound words in Hharmari.

The story text uses the language a little bit, but not to the point where you'd need a dictionary handy. Instead, the focus is more on mimicking the rhythm of the language though the use of hyphenated compound words and ideophones. This is in order to make the sensory descriptions more vivid, strange, and kinetic. Some artwork titles are also written in Hharmari, like Hharil d'Ex, Term d'Uta, and Ne merluch k'z'ehhisa, and certain logograms of character names appear within the artworks themselves.

A table showing how the names Atan, Kefa, and Miro can be stylized into Hharmari logograms.
Hharmari logograms.

You can see a full table of Hharmari's script here.

Why develop a whole language if it's not extensively used in the story text, though?